In my work, I write code on a Mac and deploy to work environments like Windows Server or Centos Linux.
So I needed to know how to build cross platform. Running “go build” just built for my local machine.
I came across a video dealing with the subject:
In my case, I didn’t follow the entirety of his advice. I had already installed XCode in the past, so I didn’t need to jump through those hoops.
All I needed was to run these params on the build command line, which set the OS and Architecture for the target device:
The above example sets the build process to make a binary for the Linux OS using the amd64 bit chipset.
I was able to do the same for Windows. I’m not sure of all the values available. I noticed I couldn’t specify intel64 or intel32 or x86 for Windows. In my app, I was able to specify amd64 for Windows (even though it was an intel chipset) and the exe binary worked fine.
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